London squall, Islington gusts, Wash the Barbican clean. Tidy households in tiny flats Open windows, let out cats…
Anonymous asked: Speaking of forums... What forums / blogs / etc (other than your own if course) would you most recommend to individuals interested in pursuing game development or programming, and who want to hear more about what it's like to work in the industry, or otherwise get answers to game development and programming related questions?
There are a couple of places I will visit on occasion, but it will vary based on your relative amount of knowledge and understanding of the process. Here’s some stuff I would suggest.
General Game Development:
- Extra Credits on Youtube - A great bird’s-eye view series of videos (updated weekly) of how things work in various aspects of the industry.
- Gamedev.net - A page and forum for video game developers of all walks of experience.
- Gamasutra.com - Probably the best resource for more experienced developers. Gamasutra has a lot of articles and blog posts written by developers from indie to AAA and everything in between. Many articles assume an inherent level of knowledge, however, which may make it less easy to digest than the others. Also has job listings.
- GDC Vault - A collection of free (and subscription) videos from past Game Developer Conference talks.
- Programming: Stack Exchange - A great general programming resource where you can ask questions and bored programmers will answer them.
- Game Writing: David Gaider’s game development tag - David is the lead writer for the Dragon Age franchise. He has several great writing-specific posts about game development.
- MMO Development: Eldergame.com - Eric Heimburg is an old hand at MMO development, having worn multiple hats on multiple AAA MMOGs, and is currently working on his own indie MMOG called Project Gorgon.
- MMO Development: RaphKoster.com - Raph Koster is one of the oldest hands in the MMOG game, and he is the one who first identified a lot of the theory we use to construct games today.
- Animation and Art: Art-eater.com - I first discovered this blog through some posts about the twelve principles of animation, and I was hooked. It’s a fantastic resource with some amazing analysis on art, with the heavy emphasis on animation.
- 3D Modeling: Polycount’s forums - There’s no better forum for budding 3D artists to learn, show off their work, or ask for advice. Those showing off their work or offering advice are often industry veterans. There’s no better forum for hopeful artists to get real constructive critiques and advice on their work.
Hope it helps. Enjoy the reading.
FWIW, I am on Tumblr too! :)
These tend to be problems that fall into high complexity classes. In general, NP-HARD problems that we solve using heuristics make for long-lasting games. Mind you, these problems need to be intrinsic…
I am a signatory to this letter. I think everyone should be. I think it should be pretty non-controversial, actually.
We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish.
If you see threats of…
In Ultima Online, the player was a container — one you couldn’t open, but which held your equipped items, your backpack which was the container you could actually see, etc. Because of the freeform “gump” style containment system used in the Ultimas, you could position anything to any location in a…
The tl;dr version is “go here for the talk.”
This past week I was in London, attending Wikimania 2014. Many thanks to Ed Saperia and the organizers for inviting me to speak, it was a highly illuminating experience.
I gave a talk about seeing the Wikipedia experience itself as a series of games: the game of being a reader, the game of editing (or attempting to edit) the content within, and the…
I am speaking this week at Wikimania 2014 in London. I’m speaking in the “social machines” track, which is about systems wherein the code and the people are inseparable — as in Wikipedia itself, social network systems of all sorts — and of course, multiplayer games. I’ll be doing both a lecture session and participating on a panel.
In the talk, I am going to be very literal, and talk about…
Just some relatively incoherent notes here, originally written in an email… this post may serve as useful background as it expresses many of the same thoughts in a more coherent form. This was written in part in response to all the discussion around cloning going on in the game industry these days. As it happens, today I read this Gamasutra blog post:
Everything that can be invented has been…
Everyone is talking about Mountain.
Mountain is a game where you see a 3d mountain. It can be turned. You can play some notes on the keyboard. The mountain does things on its own. Trees grow, clouds, etc. It’s pretty.
There is nothing you can do to affect the mountain, at least not that anyone has discovered.
Now, obviously this is the sort of thing that would get called “not a game.” And in…
One of the things I have seen a lot among younger critics who prefer narrative-centric approaches in their games is an emphasis on questioning definitions of “interactivity.”
Here’s the thing: noticing that the act of interpreting something is effectively “interactive” is not a novel observation.