Yesterday Greg Costikyan and I did an on-stage conversation at Indiecade about the economics of the indie market. It was pretty wide-ranging, with discussions of Rochdale cooperatives, performing rights organizations, designing games that can be hobbies rather than disposable content, and more.
Greg Costikyan and I will be doing an on-stage conversation at Indiecade on the subject of the economics of the indie market. This is driven by the various discussions we started having around GDC time in the spring, including his rant at GDC, and my follow-on article on the directions game industry finances are likely to take, which was also reprinted at Gamasutraand had a great discussion…
Over the last couple of years, I have had no commercial masters over my creativity. Oh, I’ve done some consulting and whatnot, but the vast majority of my time has been on projects that I am pursuing out of pure passion, a desire to make them. And I’ve had an incredibly prolific period; the most prolific of my life,…
London squall, Islington gusts, Wash the Barbican clean. Tidy households in tiny flats Open windows, let out cats…
Anonymous asked: Speaking of forums... What forums / blogs / etc (other than your own if course) would you most recommend to individuals interested in pursuing game development or programming, and who want to hear more about what it's like to work in the industry, or otherwise get answers to game development and programming related questions?
There are a couple of places I will visit on occasion, but it will vary based on your relative amount of knowledge and understanding of the process. Here’s some stuff I would suggest.
General Game Development:
- Extra Credits on Youtube - A great bird’s-eye view series of videos (updated weekly) of how things work in various aspects of the industry.
- Gamedev.net - A page and forum for video game developers of all walks of experience.
- Gamasutra.com - Probably the best resource for more experienced developers. Gamasutra has a lot of articles and blog posts written by developers from indie to AAA and everything in between. Many articles assume an inherent level of knowledge, however, which may make it less easy to digest than the others. Also has job listings.
- GDC Vault - A collection of free (and subscription) videos from past Game Developer Conference talks.
- Programming: Stack Exchange - A great general programming resource where you can ask questions and bored programmers will answer them.
- Game Writing: David Gaider’s game development tag - David is the lead writer for the Dragon Age franchise. He has several great writing-specific posts about game development.
- MMO Development: Eldergame.com - Eric Heimburg is an old hand at MMO development, having worn multiple hats on multiple AAA MMOGs, and is currently working on his own indie MMOG called Project Gorgon.
- MMO Development: RaphKoster.com - Raph Koster is one of the oldest hands in the MMOG game, and he is the one who first identified a lot of the theory we use to construct games today.
- Animation and Art: Art-eater.com - I first discovered this blog through some posts about the twelve principles of animation, and I was hooked. It’s a fantastic resource with some amazing analysis on art, with the heavy emphasis on animation.
- 3D Modeling: Polycount’s forums - There’s no better forum for budding 3D artists to learn, show off their work, or ask for advice. Those showing off their work or offering advice are often industry veterans. There’s no better forum for hopeful artists to get real constructive critiques and advice on their work.
Hope it helps. Enjoy the reading.
FWIW, I am on Tumblr too! :)
These tend to be problems that fall into high complexity classes. In general, NP-HARD problems that we solve using heuristics make for long-lasting games. Mind you, these problems need to be intrinsic…
I am a signatory to this letter. I think everyone should be. I think it should be pretty non-controversial, actually.
We believe that everyone, no matter what gender, sexual orientation, ethnicity, or religion has the right to play games, criticize games and make games without getting harassed or threatened. It is the diversity of our community that allows games to flourish.
If you see threats of…
In Ultima Online, the player was a container — one you couldn’t open, but which held your equipped items, your backpack which was the container you could actually see, etc. Because of the freeform “gump” style containment system used in the Ultimas, you could position anything to any location in a…
The tl;dr version is “go here for the talk.”
This past week I was in London, attending Wikimania 2014. Many thanks to Ed Saperia and the organizers for inviting me to speak, it was a highly illuminating experience.
I gave a talk about seeing the Wikipedia experience itself as a series of games: the game of being a reader, the game of editing (or attempting to edit) the content within, and the…
I am speaking this week at Wikimania 2014 in London. I’m speaking in the “social machines” track, which is about systems wherein the code and the people are inseparable — as in Wikipedia itself, social network systems of all sorts — and of course, multiplayer games. I’ll be doing both a lecture session and participating on a panel.
In the talk, I am going to be very literal, and talk about…